When graduating as part of the research group you’ll contribute to the research program by developing, using and testing knowledge by design. We emphasise on how new technologies change both the physical environment and intangible structures.
Graduation projects can have a variety of starting points, like a specific location or theme, a theory, a design goal and/or specific qualities you want to achieve. We propose several promising starting points on the following pages, related to themes, projects and theoretical approaches that are in line with our research program. Choosing one of those will enable you to operate as part of the research group. More detailed information on our mentors can be found here.
Graduating as part of this group implies you’ll be asked to start designing early in the process, as we consider design to be an excellent tool for doing research. We promote two complementary approaches:
- Design driven by science. In this case, design is used to explore various possibilities that arise out fundamental research into new technologies and developments in science in general. The urban impact of these technologies and developments are explored, providing feedback on, and giving insight in, future challenges and possibilities.
- Design driven by practice. In this case, design is used to address questions arising from practice, based on socio-technical trends in society. Students are invited to involve actors from practice as part of their project. In designing in a multi-actor setting, students will be able to test their design ideas and methods with relevant stakeholders, including end-users, governmental organisations, developers, etc.
During the graduation process, the research group offers various supportive workshops on:
- Patterns & urban design;
- Designing with scenario’s;
- Imagination & evidence;
- Space Syntax;
- GIS & the urban fabric; and
- Simulation & gaming.
More information on these workshops can be found in the education agenda.