Street Smart: A Social Learning Perspective on the Restructuring of Oud-Charlois
The graduation process Street Smart focuses on the problems prevalent in problem neighbourhoods, particularly those that affect young people. By creating a link between the social sciences and urbanism, this projects aims to create socio-spatial interventions that target both the social and spatial dimension of the problems at play. This approach is illustrated through a practical case study of the neighbourhood of Oud-Charlois. It’s design is specifically focused on supporting children and adolescents, who are not merely target groups but also co-designers of the project.
View on the Boergoensevliet (pp.226-227)
More information can be found in the repository.
Working with patterns? Please have a look at the website of Nikos Salingaros. There are a lot of relevant writings on patterns and urbanism.
For the thesis plan, students are expected to write a paragraph on ethics.
The code of Ethics of the Delft University of Technology can be found here.
On September 26th at 12:30h, our colleague Fred Sanders defended his PhD thesis, entitled ‘Duurzame Ontwikkeling door Collectief Bewonersinitiatief’ (‘Sustainable Development through Residents’ Collective Initiatives’). The thesis is available online in the repository.
On 1 October, the end results of the “SpininhetWeb” project, led by our former colleague Peter de Bois, will be presented in Amsterdam. One of the results is a website, an open knowledge platform dedicated to compile an innovative and effective system of methods and techniques for urban expertise. Although the urban-knowledge website is bilingual (Dutch/English), the seminar will be in Dutch. If you want to join, please have a look at the seminar website.
www.urban-knowledge.nl gives a (continuously expanding) overview of methods and techniques relevant for designing urban fabrics!
Update 8 October 2014: more information on Patterns can be found here.
Examples of the use of patterns as a result of group work in Urbanism education:
- Dorst, Machiel van, et al (2013) The Pattern Book: European Masters in Urbanism TUDelft 2013. Repository.
- Mentink, Bas; Henriquez, Laurence; Van Niekerk, Lisette; Verheul, Rhea (2013) The IPG BAR project. Repository. Supervisors: Arjan van Timmeren, Egbert Stolk, René Kleijn.
Examples of the use of patterns in graduation projects:
- Bruin, Anne Veerle (2010) Future proofing late post-war neighbourhoods – urban patterns for a socially sustainable Zevenkamp. Repository. Main mentor: Machiel van Dorst; second mentor: John Westrik; third mentor: Maurice Harteveld.
- Feltins, Aleksandrs (2013) Research on How to diversify microrayon. A pattern language for user control facilitating urban design in large postwar estates. The case of Plavnieki, Rīga. Repository. Main mentor: Egbert Stolk; second mentor: Paul Stouten.
- Lugten, Martijn (2014) Re Sil(i)ence. Design patterns for an aircraft noise abating spatial environment. Repository. Main mentor: Egbert Stolk; second mentor: Frank van der Hoeven.
Maurice Harteveld: ‘Design and People, Designers as People’
Tom Avermaete: ‘Public Spaces, Then and Now’
Tom Avermaete and Maurice Harteveld both encourage the architect to take on a social relevant and cultural related position as safe guarders of the public domain. But what exactly can be the role of the architect in today’s society? Is there an alternative to the modernist position of relative autonomy? Both researchers will give their advice to the architectural profession.
Moderator: Hans Teerds
This confrontation lecture will take place in Room A from 8:45-10:30
On 12 September Ekim Tan will defend her thesis “Negotation and Design for the Self-Organizing City: A Game-Based Approach to City Making” (download here). This official ceremony will take place in the Aula and will start at 12:00.
From the summary (pp14-15): “This thesis proposes Generative City Gaming as an innovative urban planning and design method built on the tradition of serious gaming. Going beyond the educational scope of other serious games, the ultimate aim of city gaming is to become operational in urban processes – a goal in the process of making a reality since 2008, when Generative City Gaming was first applied to a real urban questions in the Netherlands, later expanding to Istanbul, Tirana, Brussels, and Cape Town. “Negotiation and Design for the Self-Organizing City” reports on six of the twelve city games played to date which were instrumental in the evolution of the method.”
The Play the City Talk Show will start at 19:30 in Amsterdam. The talkshow has a great line-up of professionals who gather to discuss the relevancy of City Games to Collaborative City Making. Don’t miss it!
As an urbanist, I had been participating in real practice for twelve years, mainly in Rotterdam, in urban renewal processes. I had been published about this issues books, papers in international journals and films. My main topics are urban regeneration design strategies, urban planning, socio-spatial processes, sustainable development.